|Developer(s)||The Chinese Room, SCE Santa Monica Studio|
|Publisher(s)||Sony Computer Entertainment|
|Release date(s)||Q2/Q3 2015|
Everybody's Gone to the Rapture is an upcoming video game under development by The Chinese Room and SCE Santa Monica Studio. The game is a spiritual successor to Chinese Room's previous game, Dear Esther.
The game is set in 1980s Shropshire, England and focuses around the immediate period after a Rapture/apocalypse event that has resulted in the disappearance of a large portion of humanity. The game centers around 6 individual characters telling their own stories.
During the development of Dear Esther, the team wanted to introduce interactive elements. It became clear to the team that it simply wasn't going to work, thus the concept of Everybody's Gone to the Rapture was born. Unlike Dear Esther before it, Everybody's Gone to the Rapture will not appear on PCs, instead being a PlayStation exclusive. The team made the decision to partner with Sony as they felt they could not raise enough money for the project through crowd funding sources or through sales of alpha versions.
The developers were inspired by British apocalyptic science fiction of the 1960s and 1970s, like John Christopher's The Death of Grass and A Wrinkle in the Skin, John Wyndham's The Day of the Triffids and Charles Eric Maine's The Tide Went Out.
The game will feature more abilities to interact with the world than Dear Esther and the player's action will effect the story.